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Feb 9th, 2010, 05:29am




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xx Ben's Config v3.1 (League Compliant)
« Thread started on: Feb 16th, 2009, 3:34pm »
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Ben's Config v3.1

100% League Compliant


This config is the perfect balance of fps-raising commands, personal customization commands and binds. If there's a command or section you don't like, just edit or delete it. All commands are 100% CEVO/ESEA/ECO tested and legal.

TO ENABLE:
1) Copy the code below into notepad or MS Word/Works and edit it as you see fit.
2) Save the file and name it "autoexec.cfg" (without quotes.) [Be careful not to name it "autoexec.cfg.txt"]
3) Cut and paste the file [autoexec.cfg] into the folder: C:\Program Files\Steam\steamapps\*your steam name*\counter-strike source\cstrike\cfg



Code:
// TO ENABLE: Place this file in the "C:\Program Files\Steam\steamapps\*your steam name*\counter-strike source\cstrike\cfg" directory and name it "autoexec.cfg" (without quotes)
// Please email any questions or feedback to tomrben@gmail.com
// This script is fully customizable, edit it as you see fit.
// Adding "//" to the beginning of any command line will disable that command.  Removing "//" will enable that command.



// HUD Settings: Advanced customization commands of HUD, etc.

cl_autowepswitch "0" // "1" Automatically switches to picked up weapon | "0" Disables
cl_autohelp "0" // "1" Enables in-game help | "0" Disables
cl_crosshairalpha "200" // Sets transparency of cross hair: Smaller number = higher transparency.
cl_crosshaircolor "3" // Sets color of cross hair | "0" Green | "1" Red | "2" Blue | "3" Yellow | "4" Light Blue
cl_crosshairscale "2500" // Sets size of cross hair: Smaller number = larger cross hair.
// cl_crosshairusealpha "0" // "1" Enables cross hair transparency | "0" Disables
cl_dynamiccrosshair "0" // "1" Cross hair expands when you walk | "0" Disables
cl_radaralpha "200" // Sets radar transparency: Smaller number = higher transparency.
cl_radartype "0" // "1" Radar turns with player | "0" Radar is locked in position
cl_righthand "1" // "1" Gun held right handed | "0" Gun held left handed
cl_showfps "1" // "1" Shows fps in top right corner of screen | "0" Disables
hud_centerid "1" // "1" Shows player's name under cross hair | "0" Shows name in lower left part of screen
hud_classautokill "0" // "1" Enables automatic suicide after character model change | "0" Disables
hud_fastswitch "1" // "1" Enables fast weapon switching | "0" Disables
hud_saytext_time 6 // Sets number of seconds to display multilayer chat text.
//net_graph "3" // "3" Enables net_graph | "0" Disables
//net_graphheight "80" // Sets net_graph vertical position: Smaller number = lower graph position
//net_graphpos "1" // "1" net_graph aligned to right side of screen | "2" middle of screen | "3" left of screen


// ------------------------


// Miscellaneous Settings: Other customizations and commands.

cl_c4dynamiclight "1" // "1" Enables bigger blinking C4 light | "0" Disables
cl_downloadfilter "nosounds" // "none" Disables all server downloads | "nosounds" Disables pub server sound downloads | "all" Enables all downloads
cl_minmodels "1" // "1" Enables minmodels | "0" Disables
cl_min_ct "2" // Sets the CT minmodel | "1" Seal Team 6 | "2" GSG-9 | "3" SAS | "4" GIGN
cl_min_t "4" // Sets the T minmodel | "1" Phoenix Connection | "2" Elite Crew | "3" Arctic Avengers | "4" Guerrilla Warfare
con_enable "1" // "1" Enables developer's console | "0" Disables
jpeg_quality "100" // Sets JEPG screen shot quality.
m_customaccel "0" // Sets a custom acceleration curve | "0" Disables
m_filter "0" // "1" Enables mouse movement filter | "0" Disables
mp_decals "300" // Sets number of decals that will be shown, (such as player sprays, bullet holes, and blood). Use in conjuncture with "r_decals".
zoom_sensitivity_ratio "1.0" // Sets sensitivity ratio for when using a scoped weapon.


// ------------------------


// FPS Settings: Settings that will allow you to get better fps without ruining the look or feel of the game. (I experienced 25-60 more fps, depending on map.)

cl_ejectbrass "0" // "1" Enables bullet shell casing on ground | "0" disables
cl_forcepreload "1" // "1" Preloads game assets at level start | "0" Disables
//func_break_max_pieces "0" // "1" Sets number of broken object that can be displayed at the same time | "0" All objects disappear when broken
//mat_dxlevel "81"  // Sets DirectX level | "81" DirectX 8 |  mat_dxlevel "95"
mat_specular "0" // "1" Enables metallic shine on weapons and metal objects | "0" Disables
//props_break_max_pieces "0" // "1" Objects break into smaller pieces, then disappearing. "0" Objects disappear when broken.
r_3dsky "0" // "1" Enables 3D sky | "0" Disables
r_3dnow "1" // "1" Enables 3DNow instructions | "0" Disables
r_mmx "1" // "1" Enables MMX instructions | "0" Disables
r_sse "1" // "1" Enables SSE instructions | "0" Disables
r_sse2 "1" // "1" Enables SSE2 instructions | "0" Disables


// ------------------------


// Net Code Settings: Corrects your rates for better registration and ping.

cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"


// ------------------------


// Miscellaneous Binds: Different binds you may find useful.
// Adding "//" to the beginning of a bind command line will disable that bind.  Removing "//" will enable that command.

bind "space" "+jump" // Space = jump
bind "mwheelup" "+jump" // Mouse wheel up = Jump
bind "mwheeldown" "+jump" // Mouse wheel down = Jump

unbind "f" // unbinds "f" key (flashlight)
bind "backspace" "impulse 100" // backspace = use flashlight

bind "f4" "exec autoexec.cfg" // F4 = re-execute this config
bind "f5" "jpeg" // F5 = take JPEG screen shot

unbind "f10" // unbinds F10 (quit)
bind "f10" "kill" // F10 = player suicides


// ------------------------


// Buy Binds
// kp_ is the prefix for Keypad buttons. (eg: "kp_uparrow")
// You may add multiple buy commands to one key. (eg: bind "kp_plus" "buy awp;buy deagle;buy hegrenade")
// BY DEFULT ALL BUY BINDS ARE DISABLED

//bind "kp_end" "buy hegrenade"
//bind "kp_downarrow" "buy flashbang"
//bind "kp_pgdn" "buy smokegrenade"
//bind "kp_rightarrow" "buy vesthelm"
//bind "kp_5" "buy defuser"
//bind "kp_leftarrow" "buy vest"
//bind "kp_home" "buy ak47;buy m4a1"
//bind "kp_uparrow" "buy deagle"
//bind "kp_pgup" "buy awp"
//bind "kp_plus" "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade;buy vesthelm;buy defuser"


// ------------------------


// Alias Binds

// Auto Cross Hair Color: Press F1 to rotate through the five different crosshair colors
alias "chcolor" "ccolor1"
alias "ccolor1" "cl_crosshaircolor 4; echo CH Color: Ltblue; alias chcolor ccolor2"
alias "ccolor2" "cl_crosshaircolor 0; echo CH Color: Green; alias chcolor ccolor3"
alias "ccolor3" "cl_crosshaircolor 1; echo CH Color: Red; alias chcolor ccolor4"
alias "ccolor4" "cl_crosshaircolor 2; echo CH Color: Blue; alias chcolor ccolor5"
alias "ccolor5" "cl_crosshaircolor 3; echo CH Color: Yellow; alias chcolor ccolor1"
bind "f1" "chcolor"

// Auto Cross Hair Size: Press F2 to rotate through five different crosshair sizes
alias "chsize" "csize1"
alias "csize1" "cl_crosshairscale 3000; echo CH Scale: 3000; alias chsize csize2"
alias "csize2" "cl_crosshairscale 1200; echo CH Scale: 1200; alias chsize csize3"
alias "csize3" "cl_crosshairscale 1700; echo CH Scale: 1700; alias chsize csize4"
alias "csize4" "cl_crosshairscale 2200; echo CH Scale: 2200; alias chsize csize5"
alias "csize5" "cl_crosshairscale 2500; echo CH Scale: 2500; alias chsize csize1"
bind "f2" "chsize"

// Auto Cross Hair Alpha: Press F3 to rotate through four different crosshair transparencies  [cl_crosshairusealpha must be "1" to use]
alias "chalpha" "calpha1"
alias "calpha1" "cl_crosshairalpha 225; echo CH Alpha: 225; alias chalpha calpha2"
alias "calpha2" "cl_crosshairalpha 200; echo CH Alpha: 200; alias chalpha calpha3"
alias "calpha3" "cl_crosshairalpha 175; echo CH Alpha: 175; alias chalpha calpha4"
alias "calpha4" "cl_crosshairalpha 150; echo CH Alpha: 150; alias chalpha calpha1"
bind "f3" "chalpha"

// Auto CT Minmodels: Press [ to rotate through the four different CT character minmodels
alias "ctmin" "ctmin1"
alias "ctmin1" "cl_min_ct 3; echo Seal Team 6; alias ctmin ctmin2"
alias "ctmin2" "cl_min_ct 4; echo GSG-9; alias ctmin ctmin3"
alias "ctmin3" "cl_min_ct 1; echo SAS; alias ctmin ctmin4"
alias "ctmin4" "cl_min_ct 2; echo GIGN; alias ctmin ctmin1"
bind "[" "ctmin"

// Auto T Minmodels: Press ] to rotate through the four different CT character minmodels.
alias "tmin" "tmin1"
alias "tmin1" "cl_min_t 1; echo Phoenix Connexion; alias tmin tmin2"
alias "tmin2" "cl_min_t 2; echo Elite Crew; alias tmin tmin3"
alias "tmin3" "cl_min_t 3; echo Arctic Avengers; alias tmin tmin4"
alias "tmin4" "cl_min_t 4; echo Guerrilla Warfare; alias tmin tmin1"
bind "]" "tmin"


clear
echo "*********************************************"
echo " Ben's Config v3.1 (League Compliant) Loaded "
echo "   Email questions to tomrben@gmail.com    "
echo "*********************************************"
echo ""
 


« Last Edit: Nov 16th, 2009, 7:12pm by Ben » User IP Logged

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Ben
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xx Re: Ben's Config v2 (CAL Legal)
« Reply #1 on: Aug 5th, 2009, 8:18pm »
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This is how the binds are set up by defult...

"F1" = cycle throught the crosshair collors
"F2" = cycle throught crosshair sizes
"F3" = cycle throught crosshair alpha (transpanentcy)
"F4" = reload this config

"[" = cycle through ct minmodels
"]" = cycle through t minmodels

space and mousewheel up/down = jump
q = switch to last weapon used
backspace = flashlight

keypad 1 = buy nade [disabled by defult]
keypad 2 = buy flash [disabled by defult]
keypad 3 = buy smoke [disabled by defult]
keypad 4 = but vest [disabled by defult]
keypad 5 = buy defuser [disabled by defult]
keypad 6 = buy vest + helm [disabled by defult]
keppad 7 = buy ak47/m4 [disabled by defult]
keypad 8 = but deagal [disabled by defult]
keypad 9 = but awp [disabled by defult]
keypad + = buy nade, two flash, smoke, vest + helm and defuser (CT) [disabled by defult]
« Last Edit: Nov 1st, 2009, 01:44am by Ben » User IP Logged

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